
This is why patterns become very important in the Black-White mode, because if you don't consider all the cases, you may die. and Multi-C, begins from the top or the bottom, either L (CCW) or R (CW).
Beginning of 321, either (top or bottom) direction. C-shaped parts with a hole at the top or the bottom. If you watch a part that looks like, there are 10 possibilities. Which direction I should move? The answer is bottom obviously, but let's think about a moment earlier. This is why this makes everything harder. (Occational spins makes this easier.) Not rotating makes you to move pointer to (vertically) middle as much as possible. If there was spin, I would be able to decide which direction I should rotate before it's too late. Can you tell me which direction, top or bottom, I should move? (Ignore the Solo) If my pointer was at the bottom and the holw was at the top, I wouldn't be able to move 3 units because simple there's no time to move. This makes preparing for patterns very important, and makes black-white mode requiring a lot of different strategies from other Super Hexagon levels. However, it isn't, because you can't check top and bottom sides of a part until it comes close to you. You may think that the fact that there's no rotation makes it easier. Skill games Action games super hexagon Game Developer. Video Card: Direct X9.Not rotating makes everything HARDER(and, why patterns are important) This is the kind of game you’re going to pass off to your friends and say, 'You’ve gotta check this out.' It’s dangerously addictive. Hyper Hexagonest - Hyper Hexagonest, The End. Hyper Hexagoner - Hyper Hexagoner, Hyper Hexagonest, The End. Hyper Hexagon - Hyper Hexagon, Hyper Hexagoner, Hyper Hexagonest, The End. Hexagonest - Hexagonest, Hyper Hexagonest, The End. Hexagoner - Hexagoner, Hyper Hexagoner, Hyper Hexagonest, The End. Hexagon - Hexagon, Hyper Hexagon, Hyper Hexagoner, Hyper Hexagonest, The End. The following list outlines the path each level takes. If the player survives long enough on one level, the game seamlessly transitions to another difficulty. The player must finish 60 seconds of Hyper Hexagonest each time he or she wants to play The End.Įach difficulty level is connected to others in some way. Unlike the other levels, this stage is not accessible from the main menu.
Thus, the "Hyper Hexagon" mode is identical to anything after 60 seconds of "Hexagon" mode.Īfter 60 seconds of gameplay in Hyper Hexagonest, the game seamlessly transitions into another unnamed stage (referred to as The End in this article).
The "Hyper" difficulties are unlocked by surviving for at least 60 seconds in the corresponding difficulty level. The game comes with 6 difficulty levels, with 3 unlocked from the start.
Jenn Frank serves as the game's "slightly taunting" announcer. The music was composed by Niamh Houston, also known as Chipzel. Hexagonest: Last 60 seconds on Hexagonest. You can also ask your question on our Super Hexagon Questions & Answers page.
Unlike Hexagon, the player is allowed to collide with the sides of incoming segments. If you have any cheats or tips for Super Hexagon please send them in here. The player's score is based on how long they can survive without running into the center-facing sides of the line segments. The segments encroach relentlessly towards the center of the screen. The player must rotate a triangle around a central point (a hexagon) while avoiding line segments.
#SUPER HEXAGON HEXAGONEST FREE#
The game initially started out as a free Flash game that was simply titled Hexagon. Super Hexagon is an arcade score attack game developed by distractionware. Overview A scene depicting "Hyper Hexagon", the 'hyper' version of the first level.